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Post by (F.O.D.) TaxMan on Nov 3, 2007 18:10:19 GMT -9
Hey all,
Saturday 11-10-07 we would like to have another game at the new battlefield.
Todays fighting ran into some difficultys.
one was commication. the radio I brought were not powerful enough.
two was games didn't happen fast enough for people to stay intertained.
three was gun truble.... no ones falt really....
four, todays gaming was way to short....
anywho we need your imput on how to fix these problems and make airsoft much more enjoyible
Also we need to discuss ideas for a sinario game next time we play
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Post by (F.O.D.) TaxMan on Nov 3, 2007 18:18:52 GMT -9
I think a good way to keep the games fast and fun is to have a place to respone after being tagged out. as to how that will work, I don't know yet. very open to sugestions.
I know my bro and I will probably build a bunker at in the wood some place for an oposing team "spone room"
I am not sure if responeing will make a sniario game harder to figer out.
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Post by (F.O.D.) TaxMan on Nov 3, 2007 18:20:13 GMT -9
Oh! Games will be starting at the 1:00pm anyone we can get there early then that should.
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Post by (F.O.D.) TaxMan on Nov 3, 2007 18:49:36 GMT -9
SOMEONE please remind me to bring a cammra to the next game!!!
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hatah
Lieutenant
Posts: 115
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Post by hatah on Nov 4, 2007 10:48:13 GMT -9
Bad news, the SCA event is now starting earlier then scheduled so I cannot make it. I am out.
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Post by (F.O.D.) Pillboxphil on Nov 4, 2007 15:44:19 GMT -9
Roger that, may you live long and your retain wepones never brake
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Post by (F.O.D.) TaxMan on Nov 4, 2007 17:51:44 GMT -9
here is an idea Bloodworth and I were throughing around to have a game with re-spawn. There would be two opposing base with there own re-spawn area situated just out of site of their base. each base would have 5 flags. The objective would be to get all the enimy in under one hour. the two base would be well at of site of one another, so about 100 yards. our bunker master Pillboxphil and I would be the ones to build the bases (helping hands are always welcome!). we are also making flags. Flags will be a simple place of fabric tied to a stick. If a player is hit while holding a flag he must eather stick it in the ground where he is or drop it where he was hit. No throughing to your friendly team! when you are "killed," you then must proseed to your team's re-spawn area. Each re-spawn area will have a clearly marked 50 foot ciral around a white flag. No one may shoot out of the re-spawn area and no player is alowed to shoot into the re-spawn area. Spawn camping will not be talrated on any level. the ideal way would be to have a non combatint at each re-spawn taking a taly of who's out and to tell you when you have officaly re-spawned and are able to rejoin the battle. If a player becomes tired he may stay in the re-spawn area as long as he would like. To win the game is simple. you must get all 5 enimy flags to your base before the one hour time (subject to change!) limit runs out
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Post by (F.O.D.) TaxMan on Nov 4, 2007 18:01:50 GMT -9
Here is another fun sinario idea Bloodworth and I cooked up at E.A. today... Box Pad Lock Timer And, ear pearsing noise thingy And what do you get? TaDa! We are working on making a safe defusible bomb for bomb defusing type sinario games. basicly this one would work very simply. get an old army ammo box, but a countdown timer into it and a very loud noise thing in it. to defuis the bomb all you have to do is unlock the bomb case and unpulg the thing. the difficult part will be memorising the combination that will be told to everyone prior to the game. I can just see it now tring to remembe the combination and funbling with the lock in a fire fight and all the while the silly thing is counting down! time runs out, loud noise sounds and everyone is dead. "tarroist win!". And, thus we start a new game, and probably have to remind everyone of the combination again. I forget easy! ^^
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Post by (F.O.D.) TaxMan on Nov 4, 2007 18:27:54 GMT -9
Here is yet another fun sinario game idea cooked up by Bloodworth, (gosh! when is someone going to tell this kid that sinario is spelled wrong!!!) you have to good guys and the bad guys and one person to be the "Person worth protecting." who is this person? a dimplimat? a guverment offical? its up to you who he is, all that is importaint to remember is he is worth protecting. The good guys have to get the person worth protecting (we will call him the PWP) from point A too point B to win the game. the bad guys objective is to cature the PWP previbly alive, which means killing all the good guys frist. Before the good guys can start carting there PWP from point A to point B the bad guys have plently of time to set up an anbush where and however they want. to keep the game fast and fun there will be boundrys so the good guys don't travers a mile just to avoid contatced with the bad guys. Game ends when the good guys get the PWP to point B or the PWP is killed or when the PWP is captured by the Bad guys. And a picture is worth 207 words
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Post by (F.O.D.) TaxMan on Nov 4, 2007 18:37:56 GMT -9
Ideas, questions, conserns. we would love your imput
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Post by mpegfreak on Nov 5, 2007 9:47:01 GMT -9
i might not be able to make it this coming saturday guys. have to do some overtime work. also btw hey martin, i forgot to get the radio back from you. just keep it for now.
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Post by (F.O.D) Bloodworth on Nov 5, 2007 12:02:20 GMT -9
Sadly Hatah's last post reminded me of a previous obligation, so I won't be able to make it. My weapon will be available for use if anybody needs it though.
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hatah
Lieutenant
Posts: 115
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Post by hatah on Nov 6, 2007 0:32:32 GMT -9
Hmm, no. I handed it back to you. Not in my vest where I had it.
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Post by mpegfreak on Nov 6, 2007 8:17:44 GMT -9
oh ok, i'll check my bag again
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Post by (F.O.D.) TaxMan on Nov 8, 2007 15:19:13 GMT -9
Last wednesday Pillbox Phil and I started on a "fort" at the new battle field. On saturday before we start, it wouldn't long to finish the fort with a few helping hands
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